BCM325: 2050 and the Future of Cinemas

The year is 1999. Cinemas are being treated to A new Star Wars movie, and people loved it (they now hate it). They were also treated to Fight Club, and they hated it (They now love it). Charlie Kaufman wrote his first major film with Being John Malkovich (Incredible movie). Stanley Kubrick released his last movie Eyes Wide Shut and died shortly after (biggest loss in cinema history). The Matrix was released and people we’re freaking out about reality (and the technology it brought with it that would define films to come). Y2K was in full swing and people thought the world was going to end and planes were going to fall out of the sky. A little Mitchell was about to be born (the downfall begins). 25 years have past and the state of cinemas has evolved to the point where Artificial intelligence has started to become integrated and streaming services are dominating to the point where some films that would have been wide releases in 1999 are now available on our 4K televisions. 25 years is a long time for technology to evolve and major events and changes to impact industries. So what will cinema look like in 2050?

POSSIBLE FUTURE

When looking at what the future of cinemas could look like in 2050, there’s a lot of possibilities. I’m still of the belief that cinemas are too engrained and integral to the way we view movies to become a thing of the past. In saying that though it is still a possibility. Streaming could become the main way we watch new movies and cinemas could be phased out. This would be the worst timeline. Assuming they will still be around by 2050, what are some of the technologies and changes we could see to cinemas, what we watch in them? ChatGPT believes these are some of the changes we could see come 2050:

  • Virtual Reality and Augmented Reality
  • Holographic Displays
  • Interactive Elements
  • Biometric Feedback
  • Artificial Intelligence
  • Advanced Audio-visual Technologies
  • Smart Seating
  • Environmental Controls
  • Sustainable Practices
  • Streaming Integration

Some of these seem like quite a stretch, but we need to remember, things like Artificial intelligence and Virtual Reality were technologies we only saw in science fiction films. I own a virtual reality headset (I’m currently using the box as a foot rest) and had some of the most immersive experiences in my gaming life on it. Artificial intelligence can now be used anyone. It helped me write my resume (and this assessment). It can write a script for a short film. While this isn’t anything ground-breaking, it’s still pretty impressive. Imagine telling someone in 1999 that a program can write a full blown script for you. Here’s one example with the prompt “horror movie set in an apartment and a serial killer”:

PROBABLE FUTURE

Script writing could be only the start of AI and its relationship with film. As stated in my previous posts, I think we could see scripts being written by or at least assisted by AI within the next 10 or so years. I think by 2050 things could go further than that. AI films/videos are already a thing.

This is a new thing right now, but come 2050, I think its probable AI will be well and truly engrained in the filmmaking process, and we will be seeing AI generated/Involved films on our silver screens. Whether we like it or not, this is a technology that is now a part of ever evolving world, and our entertainment industry constantly inaugurates emerging technology into the production of films. We only need to look back at how movies were originally made, from analogue to digital, to realise this change is enormous for the industry. As Priya Parikh states in her thesis on AI and Film “By introducing AI as part of the production process, the preoccupation with formal aesthetics turns into questioning the function of the changes in the methods of film production, and consequent exhibition, and spectatorship.” (P.5) . We are already seeing backlash for AI produced marketing, and the idea of production methods introducing AI is something people aren’t comfortable with. This technology isn’t something that will be stopped being used and experimented with though. Its only going to get better, and with that will only be used more and come 2050, I don’t doubt we will be seeing AI films on our screens.

PREFERABLE FUTURE

I’ll be 51 by the time 2050 rolls around. For the 25 years I’ve been around, Films and cinemas have been a huge part of my life. Cinemas aren’t something I want to see disappear and while I’m certain they won’t, what were seeing them most certainly will. The most preferable outcome is that AI is kept to a minimum in the filmmaking process. I’ve said it before and I’ll say it again, without humans driving the production, we lose all humanity the film has. And without human emotions behind the scenes, what’s the point of watching the movie. I don’t doubt that it would be an interesting gimmick to see a completely AI generated film, but for it to be a norm when it comes to production and script writing would be the death of films and the places we watch them in my eyes.

On a lighter note, there are some of technologies ChatGPT brought up that would be nice to see. These include:

  • Advanced Audio-visual Technologies
  • Smart Seating
  • Sustainable Practices
  • Holographic Displays

CONCLUSION

To wrap up these three posts on the what the next 25 years of cinemas looks like, I just wanted to say I’m hopeful for the future. They’re an important part of society and brings joy to many, myself included, but it seems things are changing quicker now than ever before. These changes can be both exciting and scary, but I’m hopeful either way. If cinemas and films survived through the pandemic, I don’t see them being phased out any time soon. As long as AI is kept in check and doesn’t take everyone’s jobs, I’ll be pretty happy with whatever future we have in store for cinemas and what we’re watching there.

REFERENCES

Parikh Chetan, Priya 2019, ‘AI Film Aesthetics: A Construction of a New Media Identity for AI Films’ https://www.proquest.com/docview/2383043097%20Theses&accountid=15112&parentSessionId=IIJGU4RXkFUfljWutMDs7QTN%2Bebxp8lx2m%2FrKGwUKEc%3D&sourcetype=Dissertations%20 [24 May 2024]

Hibberd, J 2024, ‘A24’s New AI-Generated ‘Civil War’ Ads Generate Controversy’ https://www.hollywoodreporter.com/movies/movie-news/a24-civil-war-posters-controversy-1235876340/ [26 May]

Andriasyan, Siranush 2022, ‘How Artificial Intelligence Is Used in the Film Industry’ https://smartclick.ai/articles/how-artificial-intelligence-is-used-in-the-film-industry/ [27th May 2024]

BCM325 – Live Analysis of Ready Player One and Arrival

This is the final live film analysis post for class BCM325. Over the past two weeks we have watched Steven Spielberg’s 2018 gamers dream, Ready Player One, and Denis Villeneuve’s 2016 alien “arrival” masterpiece, Arrival. Once again these films have been analysed through the lens of class themes and ideas.

Ready Player One

I am going to preface in saying, I’m not the biggest Ready Player One fan. It is pretty fun, but the endless amount of references get a bit tiring after a while and at times feels like that’s all the movie has going for it (other than the soundtrack). I will say on a re-watch, and more specifically, re-watching it through the theme of cyberspace made me appreciate it more. Cyberspaces are the places we inhabit digitally. We spend a good portion of our lives in cyberspaces , whether that be on our phones, computers or televisions. In Ready Player One we are thrown into a world where VR gaming is so advanced that most people choose this cyberspace over their reality. Here is what I had to say about it:

  • 1 references/member-berries the movie. Not the biggest fan of this movie but within the context of this class It fits in quite well with the themes it explores.
  • 2 Can see why everyone is escaping reality to this VR world. Reality in RP1 looks so ass. Caravan/trailer park high-rises, the worst kind of dystopia.
  • 3 The VR in this world isn’t too far from our own, with not only the headsets being a thing we can all go out and buy right now, but the treadmills for running and haptic suits becoming more available too
  • 4 Explores not only the possible future of virtual reality but the current state of it and gaming as a whole. VR/gaming to escape reality, make friends, be someone else, immerse oneself, have fun in.
  • 5 In my own experience with VR, I have an oculus headset and certain games can be the most immersive experiences I’ve had with entertainment in my life.
  • 6 Playing Half Life Alyx for the first time and messing around in the first area with whiteboard markers on a glass window and picking up things and throwing them off a balcony was one of the most surreal experiences of my life. It’s easy to see why these people are addicted to this world (just wish I didn’t want to spew every time I used a headset).
Image
  • 7 I do like how they mention the fact that best friends can be people you’ve never even met before in the OASIS. I’ve had people I’ve met through gaming that have turned out to be really good real life friends. I remember meeting someone on CS:GO a few years back and then catching up with them at IEM (CS:GO tournament) in Sydney a year ago. Pretty interesting that someone you’ve never even seen before can become a genuine friend.
  • 8 IOI is an interesting antagonist. A group of people only studying pop culture and engaging with this game so they can own it. Lifeless and goes against everything the game stands for. Big gaming corps feel the same lately with Nintendo and Sony being the absolute worst when it comes to old IP.
  • 9 Alright I do kind of get annoyed at the constant barrage of references but ill eat my own words, cause it is pretty sick seeing battle toads, the Akira bike and the swordfish from cowboy bebop here
  • 10 As much shit as I talk about this movie I actually kind of enjoyed it on a re-watch, Yeah its references the movie but I guess its within context of the story. Pretty fun movie with a decent story and genuinely sick concept for a VR game world.

As stated, I did have fun with this movie on re-watch, and the theme of cyberspace helped me to see things from a new perspective. I really like the point I brought up about my own experiences with VR and how immersive the worlds it has to offer can be. Half Life Alyx still remains one of, if not the most immersive and impressive gaming experiences I’ve ever had. I was completely sucked into that world. So I have an understanding of how the technology from the film is a very possible future tech. I would spend hundreds if not thousands of hours in that world (if it didn’t give me motion sickness). But I think the main point I’d like to touch on is the escape from reality. At its core, this is what cyberspaces are. Online, you can be someone else, have a different personality, make new friends, immerse oneself. Our daily lives often revolve around these cyberspaces and we spend a large portion of our time in them, just as the characters of Ready Player One spend their time in the Oasis. Whether we like it or not, we rely on our cyberspaces for a good portion of our wellbeing, whether it be communications, information, personal data, and escapism.

Arrival

I fucking love this movie so goddamn much. I hadn’t watched this since it first came out in cinemas back in 2016, and re-watching it hit me so hard. What a beautiful movie and a completely fresh take on the stale genre of alien invasions. Alright I’ll stop glazing over the movie now. The themes we viewed the film through were Time, Death and the Anthropocene. Time and death are thoroughly explored in the film with the aliens sense of time being non-linear through language. They can see their lives from beginning to end at any given time and travel to different times in their lives. Here is what I had to say:

  • 1 Based on a short story, ‘Story of your life’ by Ted Chiang, Arrival tells the story of a linguistics professor who is tasked to discover how to communicate with a newly arrived extra-terrestrial life form. The film delves into the nature of language, time and memory.
  • 2 The design of the Ship and its surroundings are so haunting but beautiful at the same time. Especially accompanied by the score. Its suspenseful and mysterious. Absolutely love the atmosphere and cinematography of this film.
  • 3 Love the divide between characters in the movie and what they think the motivations of the extra-terrestrials are. Some are so keen to jump straight into violence just because they don’t know the reasons they’re here. Others want to communicate and gain an understanding.
  • 4 This is the key theme of the movie, Language and furthermore, understanding. So many problems whether it be smaller scale issues with love, relationships, and everyday encounters, to larger issues like politics and war can be better resolved with trying to communicate and gain an understanding instead of just attacking, ignoring or disregarding the intentions and feelings of others.
  • 5 Almost saying something about how we communicate with each other and how some can be so quick to ignore the opinions of others instead of trying to understand them. I’m sure the state of the world would be better if more people tried to understand one another.
  • 6 This same theme is explored with what other countries our team is communicating with in regards to the aliens. All English speaking countries. Whether its through an ease of speaking the same language or the cultural differences, the characters we follow aren’t trying to communicate with foreign countries and are doing the same thing they are doing with the aliens. Seeing them as threats, for example China.
  • 7 She we-wiring her brain 😶 IYKYK
  • 8 Louise’s conversation with Whittaker’s character describes what were talking about amazingly. If all you ever see is an opposition that’s all you understand. If all I gave you was a hammer, everything is a nail.
  • 9 Its all coming together ahhhh. Louise now sees understands their language and in turn, sees time the way they do. She is no longer limited to seeing things presently but can see her life from beginning to end, in turn bringing peace. Fuck man this shit so emotional.
  • 10 I fucking love this movie, such a different take on an alien invasion (arrival) movie. Instead of aliens wanting to destroy or conquer earth they’re here to help us sort out our differences through communication. its so different from the genre tropes and makes it so emotional and resonant. The human side of the narrative is so powerful and as Louise says as she now understands their language and in turn can see her life from start to finish, she still welcomes all of it. Bruh I’m fucking crying fuck off 😭

I lied , I’m gonna glaze again because this movie emotionally resonates with me so much. Re-watching it after a not having seen it since release helped me to see so much more of what was going on with the themes of time and death. I really think I’ve hit some of the key themes on the head here with the non linear memories of ones entire life and the idea of language being a barrier for clear communication. The language and communication barrier between humans and aliens used as a metaphor for human to human communication is so well executed. The Anthropocene (originating from human activity) theme is something also explored through humans inability to communicate with each properly in ways that benefit not just human life, but all life on earth, thus ensuring a stable future to come. I do wish I talked more about love and the eventual death of all living things. With the daughter character dying Louise knowing the outcome, she still chooses to live her life and welcomes all things that come with it. That’s so fucking beautiful.

BCM325 – Live analysis of Ghost in the Shell (1995) and The Matrix

In class BCM325, we have once again been asked to analyse two films in the context of course content and themes. These two films being Mamoru Oshii’s animated Sci-Fi masterpiece, Ghost in the Shell, and the Wachowski’s 1999 mind-bending and ground-breaking blockbuster, The Matrix. These two films explore similar themes of AI and share the same cyberpunk DNA (The Matrix even pays homage to Ghost in the Shell with the famous green coding opening).

Ghost in the Shell (1995)

Firstly, we were asked to watch Ghost in the Shell, and view it through a lens of the Cyborg. The theme of cyborgs and cybernetics as a whole is a great topic to view this film through. The core of this movie is cybernetics. Cybernetics and our ever evolving technology can spread through all aspects of our individual and social lives meaning it is apart of us now whether we like it or not. Ghost in the Shell asks us, is this a next stage in human biology or are we becoming less human because of it? Here is what I had to say about it:

  • 1 iconic “making of cyborg” opening credits show the “shell” being made, bringing to mind the ship of Theseus thought experiment, are we really human if our body is completely cybernetic/artificial? What makes us human? A soul/ghost?
  • 2 The title perfectly describes what Kusanagi is, Ghost in the Shell, the shell being her completely cybernetic body including her brain and the ghost being her consciousness. Does this still make her human?
  • 3 A scary thought to imagine the idea of someone being able to hack into someone else’s consciousness.
  • 4 I told ChatGPT that I’m currently watching ghost in the shell and its brings to mind the ship of Theseus , I asked what is your opinion on being human if your body is fully cybernetic?
  • ChatGPT – The Ship of Theseus is a classic philosophical problem that raises questions about identity, continuity, and change. In the case of Ghost in the Shell and the idea of having a fully cybernetic body, similar questions arise about what it means to be human. From a philosophical standpoint, being human often involves a combination of physical, psychological, and social elements. These elements include having a biological body, consciousness, emotions, relationships, and a sense of self. If one were to replace their entire biological body with cybernetic components, it raises questions about whether they would still retain their humanity. Some might argue that as long as the individual retains their consciousness, memories, emotions, and ability to interact with others in a meaningful way, they would still be considered human. Others might argue that the loss of the biological body fundamentally changes the essence of humanity, as there is a unique connection between our physical bodies and our identities. In the world of Ghost in the Shell, the characters grapple with these questions as they navigate a future where technology blurs the lines between human and machine. Major Motoko Kusanagi, for example, struggles with her own identity as a cyborg and what it means for her to be human. Ultimately, the answer to whether one can remain human with a fully cybernetic body is subjective and may vary depending on individual perspectives and philosophical beliefs. It’s a question that invites deep contemplation about the nature of humanity, identity, and the impact of technology on our understanding of ourselves.
  • 5 touching back on this after the puppet master hacked into the garbage mans ghost. The ability to simulate dreams and create an entire false past for someone make this idea all the more scarier. In a world like this id wonder why every human wouldn’t be going through an existential crisis. Not only having to deal with the fact people are becoming more machine than human, biologically at least, but the idea that your very existence could be a false reality.
  • 6 I love this shot and what Kusanagi says after it. Even though her body is 100% cybernetic, she still has human emotions. Fear, anxiety, isolation and hope. When she floats to the surface she imagines becoming someone else which she has already done by giving up her original body, but yet something still remains that makes Kusanagi, Kusanagi.
  • 7 The puppet master doesn’t even have a body, is purely consciousness that hacks into minds and uses them for his own purposes. Would this make him an evolved human? If Kusanagi can still be considered human what would that make The puppet master?
  • 8 “longing to remain yourself will constrict you” Does the absence of individuality make Kusanagi less human or just a higher evolved one?
  • 9 Modern cybernetics like neural link come to mind when looking at and hearing Kusanagi communicate without speaking as well as being constantly connected to the net. Cochlear implants are another example of modern cybernetics.
  • 10 The puppet master states its form is incomplete as it cannot reproduce or die. it wants to be diverse and individual, It seems its longing for death shows its desire to be human.

I’m actually quite proud of my analysis of this movie. I absolutely love and adore Ghost in the Shell and will often come back and revisit it pretty often. Its such a heady and existential watch and looking back at my analysis I can really tell how much I engage with the ideas of not just the movie, but the theme of cyborgs as well. The Ship of Theseus point I brought up as well as ChatGPT’s response to the prompt I gave it sums up my overall interpretation of the film and its themes. If the major has replaced all biological components of her body and replaced them with a fully cybernetic one, does that still make her human? Is being human more than just having a biologically human body? Is a soul or consciousness or “ghost” what makes us human? Is the major still the same major because she has kept her ghost? These are all extremely engaging questions which are so interesting to explore. As I state in a later comment, Kusanagi still has human emotions ie fear, anxiety, and hope, so in essence, I still consider her human. This is what makes this film such an interesting watch and why the viewing point of cyborgs is so engaging to watch it through. The lines between what makes someone human becomes increasingly blurred, and with our ever evolving landscape of technology, this movie becomes more prominent in the conversation.

The Matrix

The second film we were asked to watch was The Matrix. The concept we viewed this film through was that of the “decision”. Decisions are a key aspect of this film, the red and blue pill are core to our hero’s journey, and the subsequent decisions of breaking free of the AI controlled world he was living in. Here is what I had to say about it:

  • 1 Reality is questioned in this 1999 dystopian sci fi blockbuster directed by the Wachowskis, which still has a lasting effect on not only the cinema of today, but on people’s philosophies and world views.
  • 2 The book Neo hides things in is titled Simulacra and Simulations, A theme heavily explored in the film. The idea that we are just living in a simulation and our current reality is not our actual reality. This coupled with the line “do you ever feel like you’re not sure if you’re awake or still dreaming” is a strong introduction to simulation theory. The idea that humans are likely living in an extremely powerful computer program, directed by an entity outside of our physical comprehension. Considering this film came out 1999 at the dawn of the internet and was already dealing with this theme is impressive.
  • 3 The simulated reality of the matrix can be seen as a mirror to not only 1999 but our current world, with people feeling like they’re stuck in a world that they don’t belong in and which feels unreal. Emphasized by the color palette and the production design, we are (as we were back in 1999) stuck in a world that puts monetary gain over all else. It’s no wonder people believe this can’t be our reality.
  • 4 The dichotomy between the red and blue pill is amazing and is still used in metaphorical terms to this day. A choice between a blissfully ignorant “reality” and a painful truth of seeing the world for what it really is.
  • 5 The choice of free will and determinism. Neo’s journey so far has been that of gaining free will in a world that chains us with determinism through vices and distractions.
  • 6 I love that the film uses Alice in Wonderland as a metaphor for the film’s actual reality. Following the white rabbit, the rabbithole, and the actual reality.
  • 7 On a side note, I’d have the biggest existential crisis and panic attack of my fucking life if I watched this movie high 💀
  • 8 Neo waking and seeing the real world, Humans being used as energy sources. From slavery in one world in the form of monetary exploitation through taxes and debt to harvesting the energy from every human being. Same but different.
  • 9 A heap of cyberpunk themes here. The aesthetics of the real world, the ship, hacking, the construct which allows hackers in the simulation to gain enhanced abilities. AI is also a key theme here with it playing the main antagonist
  • 10 Unchecked artificial intelligence grew into something uncontrollable and threw the world into chaos. Without the energy (solar power) from the sun they now use humans for energy sources. Once again for a movie made in 1999 to be dealing with these themes when in 2024 we have the advancements of AI is crazy.

Once again, I’m pretty happy with what I had to say during my live analysis. The dichotomy of the red and blue pill and how that metaphor is still used to this day to describe reality and ignorance. I also love the choice of free will comment I brought up. Once again, this touches on the decisions topic we viewed this film through, and how Neo’s choice to undergo a journey to discover reality, and in turn himself and his place in the world, instead of staying in a blissfully ignorant false reality. Being a huge fan of cinematography and production design, I brought up the colour palette of the film and how it reflects the lifeless nature of the matrix and the way it places profits over all else, just like the current world we live in. I do wish I touched more on the decisions topic and the arguments between free will and determinism, and overall the choices Neo makes but I at touched on the crucial one. The red and blue pill.

BCM325: 2030 and the Future of Cinemas

Cinema -Eyebrow Man

In a little less than 6 years, the year 2030 will be upon us. The future of cinema is uncertain, just as any future is uncertain. Look back 6 years ago from today in 2018, could we have predicted our current landscape of cinema? I mean its only 6 years right? 2018 was quite an important year for cinema. There were Oscar favourites like The Favourite and… eh, that’s about it. Mitchell Favourites like Under the Silver Lake, and Hereditary. An animated masterpiece with Into the Spider-verse. Straight up masterpiece’s with The Meg and Venom. But it was Marvel who was on top of the world with Avengers: Infinity War. Nothing could stop them or the hype train their movies brought. Nothing except… time (and Covid sorta). Six years have past, and the current state of comic book movies isn’t looking too good, and what can only be described as a fatigue has set in in regards to these types of films. But the impact that these movies have had on cinema cannot be understated. While Covid has had a huge impact on cinemas and the way we watch movies, I strongly believe cinemas are currently too integral to the way we watch films and more prominently, the way we watch blockbuster films. So for 2030, I want to focus on what kinds of films we might possibly, probably, and preferably see in Cinemas.

POSSIBLE FUTURE

Jervis show me all possible futures for the film landscape of 2030. And activate freak settings. Iron man

As stated previously, the superhero genre seems to be going through a bit of a dip (and I’m not buying it) and fatigue in general audiences has set in. Over the past few years though, another genre of adaptations has become wildly popular. Video game adaptations. No doubt we will continue to be bombarded with an endless string of these flicks until the dead horse has been well and truly beaten. Over the past year we’ve received five wide release video game adaptations with Gran Turismo, Five Nights at Freddy’s, Super Mario Bros, Sonic the Hedgehog 2, and Borderlands. This trend in what is being made, and the audiences that are consuming them only seems to be on the incline. Look at the current list of upcoming video game film adaptations (not including TV shows which is another can of worms).

IGN, 2024

When asking ChatGPT the kinds of films we may see in 2030, It gave some unlikely examples such as Holographic and Augmented Reality Films. I just don’t believe our technology will be quite at that point come 2030. It also gave some obvious answers like Expanded Cinematic Universes, Diverse Representation, and the previously mentioned Video Game Adaptations. An interesting example that seems to be a common topic when it comes to art in general lately is AI generated films. While I think it may be a stretch to see a fully produced work solely from AI that’s shown on screens by 2030, we might at a future time (2050 perhaps?). What I think might be likely though is AI generated scripts.

I think a lot of what ChatGPT is saying here is the reason why we could see AI used more frequently in films come 2030. Already we are seeing AI being used for marketing with the new A24 film Civil War, and in production design with Late Night with the Devil. Its not too much of a stretch to say producers might start incorporating AI generated or assisted scripts into films.

PROBABLE FUTURE

So we’ve looked at the possible futures of films we could be seeing in cinemas come 2030, but what are we probably going to see? I think Video game adaptations are a sure fire considering the amount of content producers have for the picking. There’s already an audience for the IP so taking the existing franchise and adapting it for the big screen is a safer bet than taking a risk on something new. We’ve seen it done with comic book movies and were seeing it done right now with video game adaptations so it likely not to stop anytime soon.

What about AI though? I think a lot of what ChatGPT is say about AI generated scripts is the reason why we could see AI used more frequently in films come 2030. Already we are seeing AI being used for marketing with the new A24 film Civil War, and in production design with Late Night with the Devil. Its not too much of a stretch to say producers might start incorporating AI generated or at least, assisted scripts into films. I think these are some of the key ways and reasons we might see Artificial intelligence being used for scripts:

Efficiency and Cost-Effectiveness

Collaboration with Human Writers

Continual Improvement

PREFERABLE FUTURE

I’m not opposed to seeing more video game adaptations. I do think eventually things will get stale and audiences will become sick of seeing them though. AI is a different story though. The change isn’t being wildly accepted. Industry professionals feel they could lose not only their jobs to AI, but films overall could lose the element that makes them human stories. While AI wasn’t the concern of the recent screenwriters and actors strike, it was a major concern for both parties with “screenwriters having experienced an existential crisis due to the invasion of these new technologies, and actors are against their faces being used without their permission or compensation. “ (E Noticias Financieras English, 2023). I am of the same sentiment that if films start incorporating more AI driven stories and film production element in general, we not only lose human stories, we lose human made art. A reason the Civil War marketing and Late Night with the Devil AI art designs caused such a stir, is because that’s someone job which has now been taken over by AI for the sake of cost cutting. The more and more AI is incorporated, the more jobs become obsolete. AI just isn’t something I’m comfortable seeing in film and honestly, would rather it just be kept at an arms length away from it.

REFERENCES

CE Noticias Financieras English, 2023, ‘It’s not a movie: AI sparks Hollywood strike’ https://www.proquest.com/docview/2836916446?parentSessionId=c7BVpk0PS5vbeAJjtzv1yVN94F9nlt3iwG2S5EwDXu4%3D&pq-origsite=primo&accountid=15112&sourcetype=Wire%20Feeds [15 May]

Frank, J 2023, ‘The 2023 Hollywood strike for Dummies’ https://www.vulture.com/article/wga-strike-2023.html [14 May]

Bankhurst, A 2024 ‘Upcoming New Video Game Movies and TV Shows: 2024 Release Dates and Beyond’ https://www.ign.com/articles/upcoming-video-game-movies-and-tv-shows [15 May]

Hibberd, J 2024, ‘A24’s New AI-Generated ‘Civil War’ Ads Generate Controversy’ https://www.hollywoodreporter.com/movies/movie-news/a24-civil-war-posters-controversy-1235876340/ [16 May]

Earl, W 2024, ‘Late Night With the Devil’ Directors Explain Using AI Art in the Film, Say They ‘Experimented’ With Three Images Only (EXCLUSIVE)’ https://variety.com/2024/film/news/late-night-with-the-devil-ai-images-clarification-1235947599/ [16 May]

BCM325: 2040 and the Future of Cinemas

Movie theatres have been around since 1895 when the Lumiere brothers first opened a small cinema in Paris showing a short film showing workers leaving the Lumiere factory. Since then, the cinema industry has been the juggernaut of the entertainment industry, making billions worldwide off of single movies alone. But since the pandemic the film industry seems to be in a flux. Ticket sales are no longer the sole driver of revenue like it was 30 years ago and even before the pandemic. So with the ever changing landscape of technology affecting the ways we view films, how will the cinemas look in 2040?

POSSIBLE FUTURE

Now lets get the big one out of the way. Streaming services. Already streaming services have had a major impact on the way audiences consume movies. The cinema is no longer the be-all end-all of films making money. There has been a huge change in how movies are being distributed. Studios are now considering whether or not some titles are worth putting on big screens or sending straight to streaming. By 2040 we could see a combination of traditional theatrical releases, hybrid theatrical releases and more of an emphasis on direct to streaming content. Traditional releases might only be saved for the biggest blockbusters. We already see a shift in how smaller releases are being distributed with some films screening at cinemas while simultaneously being available to watch on streaming. A recent example is Oscar winning Poor Things. The movie is available to watch right now on Disney+ but Dendy Newtown has two screenings tomorrow.

By 2040, if this trend continues, distributors may put more of an emphasis on direct to streaming content, which could in turn kill smaller chains, independent cinemas, such as the Ritz that make their money off of screening these smaller movies. Hybrid releases could also prove fatal for larger chains as well, with smaller release windows for blockbuster movies, this could potentially lead to a decline in traditional cinema attendance and the closure of some theatres.

To combat this from happening we could see a range of different technologies integrated into the theatre experience. Over the past few years, we’ve already seen Dolby Atmos and Screen X being added to larger chains like Event and Reading cinemas.

When asking ChatGPT what sort of technologies could be seen in theatres by 2030 it suggested a list of possible integrations:

  • Virtual Reality Integration
  • Augmented Reality Enhancements
  • Holographic Displays
  • Personalized Content and Experiences
  • Hybrid Viewing Experiences
  • Advanced Audiovisual Technologies
  • Interactive Elements and Audience Participation
  • Sustainable Practices
  • Expanded Social Spaces
  • Health and Safety Innovations

PROBABLE FUTURE

A possible future does not mean a definite future though. Theatres aren’t currently showing any signs of dying. In fact, they’re doing quite well with recent examples of Barbie making $1,445,638,421 worldwide and Oppenheimer making $965,100,540. Both of these films released the same weekend. So we can pretty confidently rule out the idea (what many have been saying for decades) that cinemas will die by 2040. Even ChatGPT agrees with idea cinemas are unlikely to die out. When prompted this question, here is what its opinion was:

So while uncertainty looms over the cinema industry, It is highly unlikely they will just disappear. Cinemas are and always have been a social experience. They provide a unique setting that cant be replicated at home. Its also culturally important to many countries around the world. So the cinema experience most certainly will not die out, it most certainly will change. New technology and expansions will be added to improve the cinema experience. Referring to ChatGPT’s list of possible technologies that could be seen in cinemas by 2040, I think it hit the nail on the head with a few, but The technology must not only significantly and tangibly improve the cinema experience, but do so in an economical way. (ACADEMIC). I don’t believe we will see VR/AR or holographic technology any time soon but some we may see are:

  • Expanded Social Spaces

This I believe has one of the highest possibilities of happening. Cinemas have already started adopting some elements of this adding bars and arcade. But I think we will see more spaces being added to cinemas to be not only a cinema experience but multiple experiences. Restaurants, bars, gaming areas and themed escape rooms are a few examples of likely additions.

  • Health and Safety Innovations

Another focus cinemas will focus on will be public health concerns. Implementations include Air Quality Management, continued use sanitization stations and social distance seating, Contactless Transactions, and Post-Pandemic Resilience.

  • Advanced Audiovisual Technologies

Advancements in screen and audio technology are always happening. The recent introduction of 4K projectors assures inclusions of 8K projectors in the foreseeable future.

PREFERABLE FUTURE

The obvious preferable future would be that all cinemas, chains and independents alike will be alive and thriving. While this is most likely going to happen, there are a few preferable changes and addition that could be added to make going to the cinema a more inclusive, eco-conscious and overall better experience. These changes and additions include:

  • Sustainable Practices

More cinemas could increase their focus on sustainability, adopting eco-friendly practices such as solar-powered facilities and energy-efficient equipment.

  • Community Events

Community events including more film festivals, local filmmaker showcases and guest appearances could be implemented into more cinemas.

  • Inclusive spaces

This would include theatres designed to accommodate people with disabilities, including more accessible seating and hearing impairments. Some screens already do open captioning but more could probably adopt this, with younger audiences opting to watch content with subtitles.

CONCLUSION

In conclusion, cinemas are very unlikely to die out by 2040, but that doesn’t mean there wont be any changes to them. The current landscape of our ever changing digital and technology driven world forces cinemas to adapt to stay alive. If we want to keep the culture of the cinema experience alive and well, we need to support them through these changes and adapt with them. In my next post on The Future of Cinemas in 2050, I will focus on AI and how it will affect how movies will be made and the future technology we could see integrated into cinemas.

ACADEMIC

The Next (R)evolution. By: Claypool, Brian, Film Journal International, 15269884, May2012, Vol. 115, Issue 5

Claypool, B 2012, ‘The Next (R)evolution’ https://web-p-ebscohost-com.ezproxy.uow.edu.au/ehost/detail/detail?vid=0&sid=de950edb-a75a-491f-b4ab-3ee32d4ab868%40redis&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=74741811&db=f6h [29 March 2024]

REFERENCES

Zipin, D 2021, ‘How Exactly Do Movies Make Money?’ https://www.investopedia.com/articles/investing/093015/how-exactly-do-movies-make-money.asp [1 April 2024]

Hellermen, J 2023, ‘What’s The Future of Cinema and Theatrical Distribution?’ https://nofilmschool.com/whats-future-cinema-and-theatrical-distribution [1 April 2024]

Enthoven, J 2024, ‘80% of People Prefer Video Subtitles. Here’s How they Affect Engagement.’ https://www.kapwing.com/resources/subtitle-statistics/ [4 April 2024]

This blog was made with the inclusion of AI chatbots such as ChatGPT and COPILOT

BCM325 – Live analysis of 2001: A Space Odyssey (1968) and Her (2013)

During my time in BCM325 Future Cultures, We have been asked to do live analyses of movies and view them through concepts and frameworks. Firstly we were asked to watch Stanley Kubrick’s 1968 Sci-Fi masterpiece, 2001: A Space Odyssey, and view it through the lens of the science fiction novum, which refers to the “new”.

2001: A Space Odyssey

Before delving into the posts I made during my live analysis of the film, I just want to preface by saying I came into the subject late, and actually watched Her first then 2001 while the rest of the class had it the other way around.

My posts during 2001: A Space Odyssey were as follows- https://discord.com/channels/1179652660769607730/1224308065248084059

  • 1 Incredible opening. Showcases the dawn of man- us at our most primitive state, until one primate makes a discovery. A bone that can be used as a tool. This discovery is the first major step of evolution, in my opinion this is what the obelisk represents, a major turning point in the evolution of man and our relationship to technology and it’s advancements.
  • 2 Amazing edit with the match cut of the bone into the spacecraft. It’s saying look how far we’ve come. Especially prevalent for the 60s as this came out right before the moon landing.
  • 3 Although this has got the idea of current space travel wrong, it still predicted a crazy amount for the times we currently live in. For example portable TV devices/Tablets, the way we communicate, and most notably, AI
  • 4 another great example of the movies foresight into our time with the inclusion of the videophone sequence, which reflects our current use of facetime/skype
  • 5 The excavation on the moon is still one of the scariest and incredibly tense non-horror scenes of all time. Just a Black slab sitting upright under the moons surface, dug up millions of years after its intentional placement. Accompanied by the terrifying score, this scene is shows a higher force we don’t understand encouraging humanity to progress further.
  • 6 Progress is made, were now introduced to HAL9000, an advanced AI which acts as the brains of the Jupiter mission and the next major technologic advancement of mankind in the story. Amazing how back in 1968 they were able to predict highly intelligent computers existing capable of thinking.
  • 7 Most reliable computer ever made, never distorted information or made a mistake, incapable of error – what happens when given a moral or ethical dilemma arises though?
  • 8 This question is applicable to the AI we use today. While chat bots like ChatGPT are cleverly coded to divert from answering moral dilemmas, we can apply this to something like Waymo with the self driving car. When you cant just program something away and a choice needs to be made, what choice does an AI make?
  • 9 These ethics come into play when HAL is faced with the continuation of the mission. The choice of the missions priority means HAL is willing to take human lives.
  • 10 What a crazy trip the end 20 minutes are. I think its a popular theory to believe the monoliths are a signifier of mankind’s next step in evolution. 1)The Dawn of man first discovery primitive tools, something we can see today in our primate relatives https://www.nationalgeographic.com/science/article/capuchin-monkeys-used-stone-tools-3000-years-oldest-outside-africa. 2) Modern technology and space travel, with the discovery of the monolith on the moon. 3) The monolith orbiting Jupiter signifying the advancement in Artificial Intelligence 4) and Finally the bedroom monolith, signifying a new unknown stage of human evolution.

I think I did quite a decent job at touching on and breaking down some of the main themes of the film here. The science fiction novum and the “new” was explored mainly through the talk of technology used in the film and its comparison to our current reality. For example the videophone sequence and most notably the correlation between HAL9000 and current AI. I think one of the most interesting points I brought up in regards to AI was that of the moral dilemma. What happens when AI is forced to make a decision the could drastically impact human lives? In the film we see this in the malfunctioning HAL9000, who chooses to trick and cause the deaths of the missions crewmates all in the name of the mission. For our current day, I brought up the example of self driving cars like Waymo. What happens when it is forced into a moral dilemma where it needs to make a decision between driver safety or a child the road?

When I asked myself where I could have done better in these posts, I believe my engagement and links back to the class subjects ideas and concepts would have been very helpful in making a more coherent viewpoint to watch the movie through. I believe I explored some of the Novum within the story i.e. the advanced space travel and higher evolution, But I think I focused more on the stories comparisons and contrasts to current technology.

HER

After 2001, we looked at Spike Jonze’s 2013 soft Scifi romance Her. We viewed this film through the lens of AI Predictions and Revolutions. This meant looking at current trends in AI and attitudes towards them and viewing this movie to highlight its similarities to our current technology and possible future reality.

My posts during Her were as follows- https://discord.com/channels/1179652660769607730/1219781340216430713

  • 1 Opening still so goddamn strong, shows us a world where people with loved ones can’t or just aren’t bothered to think about their loved ones and write meaningful things about them but instead choose to pay someone else to do it for them. Theodore longs so much for connection that he uses this jobs as an avenue for connection. This world also isn’t too far from our own, with people using AI like chat GPT to go as far as writing wedding speeches for significant others.
  • 2 Opening scenes shows us how thoughtful, emotional and caring our main character is while also letting us know his longing for a connection. He longs for the kind of connections he describes in his letters. The films shows us his isolation from those around him through elevator shot placing him at the back of the frame while others are in the foreground, and the color pallet of our character wearing red while all other colors of clothing and environments are monotone. These visual cues effectively establish Theodore’s character and set the tone for the film’s exploration of human connection in an increasingly technology-driven world.
  • 3 “An intuitive entity that listens to you and understands you and knows you”. People have this kind of relationship to their phones. Algorithms giving users specifically catered content to keep people using apps. In today’s society, many people have developed intimate connections with their smartphones, relying on them for communication, entertainment, and even emotional support.
  • 4 (from chat gpt) While the portrayal of AI companionship in “Her” may seem like a futuristic concept, the reality of human-technology relationships is already well-established. Many people form emotional attachments to their devices, relying on them for companionship, validation, and social interaction.
  • 5 I asked ChatGPT: Is their relationship real? If so does that mean love just in our heads? Here was it’s response
  • 6 Do you think that connection is any less real than if Samantha had a real body?
  • 7 The picnic with Theodore’s coworker highlights the fundamental difference between humans and AI. As Samantha says she’s not tethered to time and space the way she would be if she was in a body that was going to die. This divide is the crux of the relationship, Theodore will die and Samantha won’t. No matter how much they love each other (if you can even call their love real), that fact won’t change, and Theodore knows this is reinforced the line “We’re only here briefly and while I’m here I want to allow myself joy, so fuck it”.
  • 8 Their relationship turns into something Theodore can’t comprehend as a human anymore. Samantha can talk to thousands of people at once, Theodore can only be in one place and have one conversation at any given time.
  • 9 I love that this isn’t a story about how AI is going to take over or how dangerous it is to society, instead it’s a very individual and human story of a man trying to pick himself back up after a broken marriage and find a connection like the one he had, he just happens to find it in an OS/AI that understands him better than a human can. Samantha is specifically tailored for him and it’s easy to see why he falls in love with her, she’s everything he wants, she’s just not human.
  • 10 This film could have easily resorted to a sort of sci fi satire of modern relationships but it’s never degrades itself into that. It’s a very human movie about relationships, isolation, love, and most importantly our relationship to technology and how that can keep us from genuine deep and meaningful connections.

Here I believe I did a much better job at viewing the movie through the lens of the subjects ideas and concepts. With insights like people having developed intimate connections with their smartphones, relying on them for communication, entertainment, and even emotional support. As well as the crux of not only Theodore’s and Samantha’s relationship being that Theodore will die and Samantha won’t, but such will be the case for all humans and all AI. I also very much like my point about the film never degrading itself into a satire about human and AI relationships, but instead shines light on relationships, isolation, love, and most importantly our relationship to technology and how that can keep us from genuine deep and meaningful connections.

While I think I did a better job here engaging and drawing back to the subjects ideas and themes, I would still, in future like to engage more. I could have looked more at possible, probable and preferable outcomes for human/AI relationships instead of focusing more on the current reality and landscape of AI and smart technology interactions.

Overall, I’ve enjoyed engaging with and questioning the complex themes and ideas that not only the films bring up, but the overall subject of BCM325 Future cultures.

Do Governments still have an integral role in supporting the creative industry?

For the past 15 years or so, Korean movies has increasingly become a powerhouse in the world of cinema outside of Hollywood. Post dictatorship South Korea saw a push from the government for more local productions and introduced a quota on foreign films being shown in the country. Censorship laws were eased and Korean cinema had creative freedom to make movies filled with extreme content including violence, sex, and adult themes. This quota and the Korean governments support, promotion and investment into the countries film industry helped it to boom into a global phenomenon. Films like Oldboy, Memories of Murder, and Peppermint Candy all saw major success within the country and overseas.

The Korean film Industry and the governments support of it has seen the countries box office have a number of locally produced and supported films within the top 10 every year for the past 15. In 2015, six of the top 10 films at the Korean box office were Korean. In fact, there was only one American film in the top six – Avengers: Age of Ultron was third (Byrnes, P, 2016), and the popularity of Korean content shows no signs of declining with the success of Tv shows like Squid Game, Kingdom, and Moving, and Films like Parasite, Train to Busan, and Burning.

Compare this to the Australian film industry and the Governments support for homegrown content. Screen Australia’s figures for 2015 show that “films under Australian or shared creative control” accounted for 7.2 per cent of the total Australian box office, but box office rose by more than 14 per cent, but there were no Australian films in the top 10. None (Byrnes, P, 2016). This isn’t to say there aren’t any good Australian made and funded films. Some classics include Picnic at Hanging Rock, Animal Kingdom, Rabbit-Proof Fence, Muriels Wedding, and Gallipoli. A more recent and exciting example is Australia’s own YouTube brothers Michael and Danny Phillippou’s (Better known as RackaRacka) Talk to Me.

The film, which follows a group of teenagers who discover an embalmed hand that can let you connect with the dead, has made waves throughout the film community not only in Australia, but across the globe. Distributed by indie darling’s A24, the film was a presentation by screen Australia and also funded by the South Australia Film Corporation and the South Australian Film Festival Fund. The film has gone on to be a critical and commercial smash, earning over $45 Million USD on a budget of $4.5 Million. A sequel has now been greenlit. While Australia is not as much of a global strength when it comes to our Film industry, there have been a number of great examples of films backed by our governments over the years, and seeing great Australian made films such as Talk to Me being released, I think its more important than ever for governments to support our film industry.

References-

Byrnes, P, 2016, ‘Korea’s booming film industry and what it means for Australian cinema’ https://www.smh.com.au/entertainment/movies/koreas-booming-film-industry-and-what-it-means-for-australian-cinema-20160802-gqj3u7.html [25 Aug 2023]

How and why do reality television formats cross borders?

Reality Television is a huge part of our modern media world. Countries all over the world have their own forms of it that are culturally different but structured similarly. For example, Big Brother has seen itself reiterated and reinterpreted in over 60 different countries and has accumulated over 500 seasons since its conception and first airing in the Netherlands in 1999.

The show which places a number of non actor contestants or “housemates” into a specially constructed house isolated from the real world equipped with hidden cameras and microphones. Each week contestants evict (vote out) one another from the house until one is left to win a cash prize. This is the basic premise of the show, and its universal theme of people interacting with each other and human relationships make it a prime candidate for a good reality TV show. It’s show isn’t built around culture or national identity, instead the format allows for each country to take its premise and allow the housemates to incorporate these elements naturally and create a version of the show suited the country adapting it.

Media formats crossing borders aren’t specific to Big Brother or even the genre Big Brother would come under being Game shows. There are three major genres which include Game shows, Dating shows, and Talent shows. These genres that make up reality TV allow different countries to take “Elements, Genres, and formats and adapt them into national media systems and give them national spins or interpretations. The outcome is neither national autonomy, nor cultural imperialism” (Straubhaar, 2007, pp.167-68).

Whether it be [insert here]’s Got Talent, The Bachelor, or Survivor, and inject cultural identity and mould the countries adaptation of the show into something the people of said country can identify with and enjoy. These adaptions rarely feel forced as the contestants are able to give the show a sense of relatability to those watching through national identity. Since the contestants are real life people and not actors, the show gives a sense of reality, and if the contestant aren’t being genuine, or “acting”, viewers catch on pretty quickly, and the most successful reality performers and the ones who appear to be the most ‘Real’.

References-

Fandom, 2023, ‘Big Brother’ https://bigbrother.fandom.com/wiki/Big_Brother_Wiki [13 Aug 2023]

Darling-Wolf, F, 2014, ‘Un American Idols: How the Global/National/Local Intersect’ P.25 [14 Aug 2023]

What is quality TV? How might the demand for content intersect with translations of popular genres? 

The 90s were a massive decade for Television. In 1990, ABC aired Twin Peaks, a show that took the world by storm and captivated audiences. This show was something different, something new. After Twin peaks, the 90s saw the rise of other shows such as Oz, the West Wing, The X-files and The Sopranos, which are considered to be the starting of point of what we now consider, Quality or Prestige Tv. For most of televisions history before the 90s, small screens were dominated by sit-coms and animated children’s shows. Drama’s were usually considered high risk, and what few dramas there was at the time, didn’t explore the complex and adult themes shows explore today. There was also a big emphasis on the line drawn between television and cinema. Today that line is blurred, and shows like Twin Peaks and The Sopranos helped blur it. These shows had a higher production and artistic direction, with qualities viewers hadn’t seen on television before. Cinematography/Lighting/framing that had purpose and intent, writers in control of narrative through lines and character development that crossed over seasons, more complex, serious, and adult themes and ideas that explored society, social, and the psychological. These shows were something viewers around the world just hadn’t seen before, and they helped paved a way for what we now consider quality television.

As the rise of quality television came, so did demand, and HBO being the undisputed king of quality TV saw to these demands, but so did others like ABC, Showcase, and AMC. With this rise also came a need for more content, and fast. So its obvious some of these companies would look to adapting pre existing material. Some key successful examples being The Office, House of Cards, and Shameless.

Although taking a good show and adapting it doesn’t mean the adaptation will be good. Adapting within the genre of comedy, especially from British Tv shows seems to be rife with disaster, with shows like Spaced, Skins, and Inbetweeners all getting US adaptions and all failing miserably. We even have the States trying their hand at their very own Kath and Kim (how dare they). Its easy to say that the comedy doesn’t translate well from the original to the remake, but then I look at a show like Utopia, A hugely underrated British sci-fi/mystery with incredible cinematography and production, and an intriguing plot, that was remade into an Amazon original and was an insult to the original series. So while comedy seem to be an Achilles heel for American adaptations, I think its a bit tougher to answer why so many adaptations go wrong than just ‘it was lost in translation’. Maybe audiences are tired of seeing adaptions of a pre existing show being remade into something worse. Maybe viewers are looking for something akin to what Twin Peaks did in the 90s, when the norm of tv was sitcoms.

References-

Sordi, N, 2010, ’10 Successful US TV Adaptations’ https://www.denofgeek.com/tv/10-successful-us-tv-adaptations/ [17 Aug 2023]

AV Film School, 2020, ‘What is a Quality TV Show?’ https://avfilmschool.com/what-is-a-quality-tv-show/ [17 Aug 2023]

BCM313 – Narrative Interview

For my narrative interview, I had the pleasure of interviewing Terry Coombes after I was introduced through a family member. Terry worked at channel 7 editing Home and Away for over 30 years.

While interviewing Terry, I realised how similar his thoughts and values on work aligned with mine. His passion for something he felt like he created really inspired me and helped me to realise why I chose to not only come to university, but why I wanted a career in the film and tv industry in the first place. Terry told me to chase the career I want and money shouldn’t matter as long as I feel a sense of pride in what I’m doing. This mindset was something Terry talked about in detail and kept referring to throughout the interview.

After hearing other’s narrative interviews, I realised how similarly a lot of peoples stories and values of work align. A few examples include people wanting to move on to a new career and find something more exciting and fulfilling. Another being the change in technology over then years. Terry and a few other interviewees had particular skills and knowledge that made their work unique and special whereas now technology has made it a lot more accessible to anyone willing to try it.

Overall, I gained a lot of insight into not only Terry and his working life and professional values, but came to re-realise why I’m pursuing a career in the film and tv industry in the first place.